
Originally Posted by
Talks2Cat
Respect your desire to have larger open areas, however this does not appeal to me. And I can see your dissatisfaction at the current offerings for preventing regrowth. I have several neighbors in both the fair and city that seem to feel that they must not only level the forest/jungle, but are obsessed with it not coming back, they want huge open spaces, to the point they will cover the entire map with grass tiles (usually huge ratio of open space to small number of buildings and such), which I think look tacky, and are annoying to visit because if you need or want to chop a tree there are none. They don't seem to have recognized the value of leaving even a small area of wild for the resources. ON the other hand, I have many neighbors including myself (though mine is not really pretty at the moment having had to store many buildings and rearrange to make room for more) that manage to fill the open areas, so that things look planned. I have only a small area left in my fair for wild trees, though I'd prefer a large area, rather than empty unused space, I crave more room to move more stuff out of storage.
I imagine that despite how large Ravenskye city seems now, in time, as more content is added, like the fair, we will run out of space. In the fair, I have so many buildings and attractions I have several pages in storage of buildings and things I cannot fit. And I have park like areas, with the various grasses and trees and flowers, streams and decoration items, that to me, appear open. I plan plaza and parklike areas in time for my city as well.
I guess what I am trying to say Ryan, is that I have to agree to disagree, I have no wish for a feature that will allow me to have large blank areas of original grass held back by some invisible barrier, or even just small spaces in a developed area. I want either wild areas, of untamed jungle, of fully planned areas of city/plaza/farm, or garden, with a variety of trees, flowers, grass, water features, such as is available in the fair. I feel that in time more decorations will be available, and with the end result, even though I suppose it's what I"m doing, I don't feel that I am cramming a decoration in each and ever slot. Rather I feel that I am carefully planning a visual effect. Leaving blank tiles either in large or small areas, rather than planning my space, feels more like I just don't know what to do with the space so I'm just going to use an invisible barrier and call it a day. I guess I am glad that the totem feature fix is not a priority of other more important in my mind fixes. lol. Sorry, guess i just don't like those big "clean" and generally empty cities/ fairs compared to the ones that, as you say, have a decoration crammed into every single tile. I just think the "crammed" ones come off as looking planned, thought out, and well designed, while the "clean" ones look empty and "I didn't know what to do with the space, I just wanted to chop down all the ugly trees and not let them come back" I think whether covered in tiles, or invisible barriers would be the same effect. When visiting the empty neighbors it's just not as enjoyable, or as visually appealing/interesting. It is fun to look at higher level neighbors to see what things they ahve built or how they have done their layouts. So in the end i guess it is a matter of aesthetics and what is pleasing to the user. Good luck on your barrier campaign.