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Thread: Regrowing Vines/Rocks Ruining Natural Beauty

  1. #26
    Master Ravenworlder MsSyko's Avatar
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    Default Regrowing Vines/Rocks Ruining Natural Beauty

    I have to say, I like the regrowth. One of my first reactions when starting the game was that I didn't want to chop it all back, and even in the parts of the city where I've built it up, I've left places for vines because I think they're attractive. You need regrowth every day to get a lot of the supplies, I could never get enough stone from just the quarry.

    I have the central portion of the city as the "city" part. The upper and lower sections are open to regrowth and harvesting supplies. I'm happy with it.

  2. #27

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    I personally don't mind the regrowth, for my style of gameplay right now it's at the perfect growth rate, not too slow or too fast. A snagvine forest is pretty awesome. Why will it be released in a future patch and most likely in a different area of the City (Inside or up higher in the "skye") i can only speculate. It would most likely come down to this, if a Snagvine forest were released now, it would take up more space in the city. Some people have every Square tile covered in paving, buildings, decos etc. I think it might be a bit hard to ask players, or tell them to move their stuff out of the way because of a Forest.

    Also, i'd like to maybe throw something out there. In some housing subdivisions in real life, there are fields of grass, or farmland behind the subdivision. Then, there is the grass of the property of each home itself. Usually it's that fake grass or the stuff rolled out, its a nice dark rich green color to it. Then just behind is the field that has more of its tan coloring, browns, yellows etc. Its Nature on one side, human made on the other. There will always be that difference. In Ravenskye, you are building your city and choosing to laydown and landscape nice green colored grass where you please, this will look different than the nature around it. So edges visible is all apart of it. HOWEVER, I do agree that when you place a grass tile and there is a small space on the corner where it goes from Grass tile, to natural background, then to city sidewalk as an example, that can get annoying.

    Hopefully you will find a happy medium in your city building/decorating until changes are made. In the mean time, enjoy the game to the best of your ability. It's what I plan on doing at least.

  3. #28
    Legendary Ravenworlder Danny Eijkelkamp's Avatar
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    Just place paths, and clean grass paths everywhere u dont want things to grow, problem solved.

  4. #29

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    I have two small areas set aside for regrowth--the rest is either tiled or paved. I have been able to get the items I need by doing it this way. I posted some danger signs along those areas. I definitely like the way it looks. Others may not, but after all, it is "my" city!

  5. #30

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    Actually, Ryan... I agree you pretty much completely. lol. The regrowth is hitting me more frequently than I want it to. I, too, do not want my city paved. I am planning and working areas of it. I don't like the grass used a lot for exactly the same reasons you state. I play frequently throughout the day. I'm in and out of the game a lot but when I'm now spending every energy bar cleaning the respawns, killing the monsters that pop from the respawns I clean and collecting from my buildings... I have no energy left to do continue clearing new areas.. and I'm now having a hard time even keeping up with the respawning debris. I'm disgusted with it.

    I quit playing Ravenwood Faire because of the respawn issue. If I cannot find a happy balance here, I will quit playing this as well. I've read through this thread and find it annoying how some people have responded. You can tell that they didn't bother to read your entire initial post or through any or much of the responses. They just come in and say 'pave your city, problem solved' or they say 'its how it is, if you don't like it, leave'. Yes those are options and you addressed them already. As for me, I understand what you're hoping your feedback will accomplish. My personal opinion is that unfortunately it probably won't (accomplish that). I don't know how the one person knows that the requests for more regrowth is higher (since I just signed up for these forums today and this is the only thread I've touched so far) but perhaps they are.

    I just know that for me, there's too much regrowth. My favorite part of Ravenskye has been the decorating. I've been contemplating how I might use the natural growth for decoration as well. Some of it I don't mind too much but to have to leave basically a THIRD of the city untouched is ridiculous. Does anyone know if there's an equation for the amount of regrowth based on how much has been removed or is it just a straight formula of more than 30% of the natural growth missing and your city starts spawning large amounts to refill the missing percentage?

    At any rate, I am currently displeased with the rate of respawn and how much energy I'm having to expend to try and clear it (and not succeeding) and I'm considering if its worth it for me to continue to play. I didn't mind when I spent 3-5 full bars of energy cleaning it because I play so much that I still had energy for clearing untouched areas but now I'm not able to keep up with it. So it feels like too much and I have a negative reaction to seeing so much regrowth every time I log into the game. That's my two cents worth.

  6. #31
    Super Moderator Cordelia's Avatar
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    Quote Originally Posted by Wendy Walasek View Post
    Actually, Ryan... I agree you pretty much completely. lol. The regrowth is hitting me more frequently than I want it to. I, too, do not want my city paved. I am planning and working areas of it. I don't like the grass used a lot for exactly the same reasons you state. I play frequently throughout the day. I'm in and out of the game a lot but when I'm now spending every energy bar cleaning the respawns, killing the monsters that pop from the respawns I clean and collecting from my buildings... I have no energy left to do continue clearing new areas.. and I'm now having a hard time even keeping up with the respawning debris. I'm disgusted with it.

    I quit playing Ravenwood Faire because of the respawn issue. If I cannot find a happy balance here, I will quit playing this as well. I've read through this thread and find it annoying how some people have responded. You can tell that they didn't bother to read your entire initial post or through any or much of the responses. They just come in and say 'pave your city, problem solved' or they say 'its how it is, if you don't like it, leave'. Yes those are options and you addressed them already. As for me, I understand what you're hoping your feedback will accomplish. My personal opinion is that unfortunately it probably won't (accomplish that). I don't know how the one person knows that the requests for more regrowth is higher (since I just signed up for these forums today and this is the only thread I've touched so far) but perhaps they are.

    I just know that for me, there's too much regrowth. My favorite part of Ravenskye has been the decorating. I've been contemplating how I might use the natural growth for decoration as well. Some of it I don't mind too much but to have to leave basically a THIRD of the city untouched is ridiculous. Does anyone know if there's an equation for the amount of regrowth based on how much has been removed or is it just a straight formula of more than 30% of the natural growth missing and your city starts spawning large amounts to refill the missing percentage?

    At any rate, I am currently displeased with the rate of respawn and how much energy I'm having to expend to try and clear it (and not succeeding) and I'm considering if its worth it for me to continue to play. I didn't mind when I spent 3-5 full bars of energy cleaning it because I play so much that I still had energy for clearing untouched areas but now I'm not able to keep up with it. So it feels like too much and I have a negative reaction to seeing so much regrowth every time I log into the game. That's my two cents worth.
    As far as I know it's scaled. So if you have 0% growth remaining you will get a larger amont of growth each time then if you have 25% growth remaining. The game assumes if you are chopping every last tree and rock you are desperate for more building supplies.

    Also it's if less than 30% remains, so it's if you've removed closer to 70% (clearly not every square had growth to start, I'm not sure what percentage starts covered).

    And the protectors WILL prevent growth in their radius when that bug is fixed. It is just unlikely that they would make a protector that blocks a huge radius unless it were incredibly expensive to buy (not just coins but also rocks and wood)
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  7. #32
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    Quote Originally Posted by Wendy Walasek View Post
    The regrowth is hitting me more frequently than I want it to. I, too, do not want my city paved. I am planning and working areas of it. I don't like the grass used a lot
    This is just a suggestion.

    We're likely to get a lot of new buildings in future quests so you can plan where to put them in advance. When you clear a space where you'd like to have a building, pave that bit as a temporary measure. Buildings can stand on top of grass/paving stone tiles so you can have a city which looks like buildings connected by a few paths. Doing this will help your city rank because you'll have Rank Points for both the buildings and the paving stones underneath them.

  8. #33
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    Quote Originally Posted by Ryan WallRun View Post
    @itcamefromthedeep

    @Talks2Cat
    Suggested objects allow both pro-regrowth and anti-regrowth parties to be satisfied. You don't need a tame jungle because you just wouldn't have to buy the objects. You can take as much time as you want but I have a plan for my city and I want to achieve it as soon as possible without paving everything.
    Respect your desire to have larger open areas, however this does not appeal to me. And I can see your dissatisfaction at the current offerings for preventing regrowth. I have several neighbors in both the fair and city that seem to feel that they must not only level the forest/jungle, but are obsessed with it not coming back, they want huge open spaces, to the point they will cover the entire map with grass tiles (usually huge ratio of open space to small number of buildings and such), which I think look tacky, and are annoying to visit because if you need or want to chop a tree there are none. They don't seem to have recognized the value of leaving even a small area of wild for the resources. ON the other hand, I have many neighbors including myself (though mine is not really pretty at the moment having had to store many buildings and rearrange to make room for more) that manage to fill the open areas, so that things look planned. I have only a small area left in my fair for wild trees, though I'd prefer a large area, rather than empty unused space, I crave more room to move more stuff out of storage.

    I imagine that despite how large Ravenskye city seems now, in time, as more content is added, like the fair, we will run out of space. In the fair, I have so many buildings and attractions I have several pages in storage of buildings and things I cannot fit. And I have park like areas, with the various grasses and trees and flowers, streams and decoration items, that to me, appear open. I plan plaza and parklike areas in time for my city as well.

    I guess what I am trying to say Ryan, is that I have to agree to disagree, I have no wish for a feature that will allow me to have large blank areas of original grass held back by some invisible barrier, or even just small spaces in a developed area. I want either wild areas, of untamed jungle, of fully planned areas of city/plaza/farm, or garden, with a variety of trees, flowers, grass, water features, such as is available in the fair. I feel that in time more decorations will be available, and with the end result, even though I suppose it's what I"m doing, I don't feel that I am cramming a decoration in each and ever slot. Rather I feel that I am carefully planning a visual effect. Leaving blank tiles either in large or small areas, rather than planning my space, feels more like I just don't know what to do with the space so I'm just going to use an invisible barrier and call it a day. I guess I am glad that the totem feature fix is not a priority of other more important in my mind fixes. lol. Sorry, guess i just don't like those big "clean" and generally empty cities/ fairs compared to the ones that, as you say, have a decoration crammed into every single tile. I just think the "crammed" ones come off as looking planned, thought out, and well designed, while the "clean" ones look empty and "I didn't know what to do with the space, I just wanted to chop down all the ugly trees and not let them come back" I think whether covered in tiles, or invisible barriers would be the same effect. When visiting the empty neighbors it's just not as enjoyable, or as visually appealing/interesting. It is fun to look at higher level neighbors to see what things they ahve built or how they have done their layouts. So in the end i guess it is a matter of aesthetics and what is pleasing to the user. Good luck on your barrier campaign.

  9. #34
    Master Ravenworlder MsSyko's Avatar
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    Quote Originally Posted by Talks2Cat View Post
    I have several neighbors in both the fair and city that seem to feel that they must not only level the forest/jungle, but are obsessed with it not coming back, they want huge open spaces, to the point they will cover the entire map with grass tiles (usually huge ratio of open space to small number of buildings and such), .... and are annoying to visit because if you need or want to chop a tree there are none. They don't seem to have recognized the value of leaving even a small area of wild for the resources. ON the other hand, I have many neighbors including myself (though mine is not really pretty at the moment having had to store many buildings and rearrange to make room for more) that manage to fill the open areas, so that things look planned. I have only a small area left in my fair for wild trees, though I'd prefer a large area, rather than empty unused space, I crave more room to move more stuff out of storage.

    I imagine that despite how large Ravenskye city seems now, in time, as more content is added, like the fair, we will run out of space. In the fair, I have so many buildings and attractions I have several pages in storage of buildings and things I cannot fit. And I have park like areas, with the various grasses and trees and flowers, streams and decoration items, that to me, appear open. I plan plaza and parklike areas in time for my city as well.

    I guess what I am trying to say Ryan, is that I have to agree to disagree, I have no wish for a feature that will allow me to have large blank areas of original grass held back by some invisible barrier, or even just small spaces in a developed area. I want either wild areas, of untamed jungle, of fully planned areas of city/plaza/farm, or garden, with a variety of trees, flowers, grass, water features, such as is available in the fair. I feel that in time more decorations will be available, and with the end result, even though I suppose it's what I"m doing, I don't feel that I am cramming a decoration in each and ever slot. Rather I feel that I am carefully planning a visual effect. Leaving blank tiles either in large or small areas, rather than planning my space, feels more like I just don't know what to do with the space so I'm just going to use an invisible barrier and call it a day. I guess I am glad that the totem feature fix is not a priority of other more important in my mind fixes. lol. Sorry, guess i just don't like those big "clean" and generally empty cities/ fairs compared to the ones that, as you say, have a decoration crammed into every single tile. I just think the "crammed" ones come off as looking planned, thought out, and well designed, while the "clean" ones look empty and "I didn't know what to do with the space, I just wanted to chop down all the ugly trees and not let them come back" I think whether covered in tiles, or invisible barriers would be the same effect. When visiting the empty neighbors it's just not as enjoyable, or as visually appealing/interesting. It is fun to look at higher level neighbors to see what things they ahve built or how they have done their layouts. So in the end i guess it is a matter of aesthetics and what is pleasing to the user. Good luck on your barrier campaign.
    Exactly.

  10. #35

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    At the risk of ofending by repeating past posts I'm going to add my say in regrowth problem.
    I understand the need to reinfest to carry out tasks but REALLY the rate of growth in 7 hours was ridicules.! I have spent 4 hours and umpteem memory patches to attempt to recover all my previous efforts .This is a little like sinking in the sea and a small floatation device to keep you above water.It completly spoils the game and irritation can lead to" I give up"-do you really want people to feel that? Cut back to over indulgence of reinfesting .A little -even in one area, I am sure would surfice!And allow the game and tasks to go on in a BALANCED fashion! PLEASE!!!!!

  11. #36
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    Quote Originally Posted by Sheena Jarvis View Post
    I understand the need to reinfest to carry out tasks but REALLY the rate of growth in 7 hours was ridicules.! I have spent 4 hours and umpteem memory patches to attempt to recover all my previous efforts .
    Why not just clear a little bit at a time and put paving stones in the spaces if you don't want vines growing back there? You aren't obliged to keep the paved look forever - buildings and decorations will stand on the paving and grass tiles so you could work towards having a city of houses and other buildings connected by paths. Nobody will see the paving stones which have other stuff on top of them but their Rank Points will contribute towards your City Rank levelling up.

    Quote Originally Posted by Sheena Jarvis View Post
    Cut back to over indulgence of reinfesting .A little -even in one area, I am sure would surfice!And allow the game and tasks to go on in a BALANCED fashion! PLEASE!!!!!
    Different players have different attitudes towards regrowth. I was forced to clear more vines than I wanted to during the rock shortage. I've now paved the areas where I don't want regrowth and have left about one third of my city open for vines (around the edges of the map and a few other spaces.) As I want my city to retain a wild look, a little regrowth in one area wouldn't please me very much.

  12. #37
    Master Ravenworlder MsSyko's Avatar
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    I'm just having a hard time imagining that the regrowth is interfering with people's enjoyment of the game so much that they are going to quit playing and possibly suffer apoplexy if the devs don't change the rate of reforestation. Yes, it seems overwhelming at first, but after a couple weeks of playing...well, I got up this morning and my city was all overgrown. First I released the hummingbirds - I have two houses of them - and then finished collecting and charging totems. Harvested my crops. By now my energy was a little low - and by the way, as you level up, you gain more maximum energy, at level 59 I get 45 energy - so I went and visited my friends. I don't have a great many, 25, 27.. but between the drops while chopping in their cities and the energy awards for visiting, by the time I got back to my city I had 49 energy. So I used some golden axes - you can collect those 3 times a day, you know. I've found I can chop down about 10-11 vines with one ax. That is total vines, the equivalent of about 40 chops without using the ax. Saves a LOT of energy. Around noon I checked in, did some collecting, harvesting, and chopped some more. Just now I visited for the third time today and found reforestation had taken place, so I did the same things, this time using axes, and my city is totally clean except for the vines I've purposefully left here and there because I like the look of them. I have roughly half the city paved, but it's not huge expanses of empty paving, I've also built a lot of houses and have a lot of decorations. I like how the game is going. I'd hate to see it change.

  13. #38
    Super Moderator Cordelia's Avatar
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    Not to mention both the OP's original suggestions *are* being implemented.
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  14. #39
    Master Ravenworlder MsSyko's Avatar
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    Oh, hopefully not the permanent forest thing! I don't like that idea at all. Can you do a poll on that?

  15. #40

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    I too, was one of the "grr, its growing back too fast" complainers.

    I now (5 days later) fully retract that statement. Now I WANT it to grow back faster. I found after adjusting to the regrowth rate and working out a playstyle that took it into consideration it becomes a non-issue.

    Tho I'm not sure if I WANT totems to retard growth, I'm finding them so usefull as decor items near my regrowth areas xD

  16. #41

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    Can everyone please stop going on about the snagvine forest? I've already said that in hindsight it was a bad suggestion because it ruins what I'm trying to achieve which is a compromise that allows people who want forests to have forests and people who don't want them to not have them.

  17. #42

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    Quote Originally Posted by Talks2Cat View Post
    Respect your desire to have larger open areas, however this does not appeal to me. And I can see your dissatisfaction at the current offerings for preventing regrowth. I have several neighbors in both the fair and city that seem to feel that they must not only level the forest/jungle, but are obsessed with it not coming back, they want huge open spaces, to the point they will cover the entire map with grass tiles (usually huge ratio of open space to small number of buildings and such), which I think look tacky, and are annoying to visit because if you need or want to chop a tree there are none. They don't seem to have recognized the value of leaving even a small area of wild for the resources. ON the other hand, I have many neighbors including myself (though mine is not really pretty at the moment having had to store many buildings and rearrange to make room for more) that manage to fill the open areas, so that things look planned. I have only a small area left in my fair for wild trees, though I'd prefer a large area, rather than empty unused space, I crave more room to move more stuff out of storage.

    I imagine that despite how large Ravenskye city seems now, in time, as more content is added, like the fair, we will run out of space. In the fair, I have so many buildings and attractions I have several pages in storage of buildings and things I cannot fit. And I have park like areas, with the various grasses and trees and flowers, streams and decoration items, that to me, appear open. I plan plaza and parklike areas in time for my city as well.

    I guess what I am trying to say Ryan, is that I have to agree to disagree, I have no wish for a feature that will allow me to have large blank areas of original grass held back by some invisible barrier, or even just small spaces in a developed area. I want either wild areas, of untamed jungle, of fully planned areas of city/plaza/farm, or garden, with a variety of trees, flowers, grass, water features, such as is available in the fair. I feel that in time more decorations will be available, and with the end result, even though I suppose it's what I"m doing, I don't feel that I am cramming a decoration in each and ever slot. Rather I feel that I am carefully planning a visual effect. Leaving blank tiles either in large or small areas, rather than planning my space, feels more like I just don't know what to do with the space so I'm just going to use an invisible barrier and call it a day. I guess I am glad that the totem feature fix is not a priority of other more important in my mind fixes. lol. Sorry, guess i just don't like those big "clean" and generally empty cities/ fairs compared to the ones that, as you say, have a decoration crammed into every single tile. I just think the "crammed" ones come off as looking planned, thought out, and well designed, while the "clean" ones look empty and "I didn't know what to do with the space, I just wanted to chop down all the ugly trees and not let them come back" I think whether covered in tiles, or invisible barriers would be the same effect. When visiting the empty neighbors it's just not as enjoyable, or as visually appealing/interesting. It is fun to look at higher level neighbors to see what things they ahve built or how they have done their layouts. So in the end i guess it is a matter of aesthetics and what is pleasing to the user. Good luck on your barrier campaign.
    I'm not talking about massive open spaces, I just don't want snagvines popping up here and there throughout my city where I don't want them to appear but also don't want to place any other items. I agree that that would look terrible. After all this game is made of tiles and tiling never looks particularly nice in large patterns. I'm just saying that I'd like to be able to see the extra detailing of the natural ground as opposed to the green grid that's supposed to be 'pretty' grass. I would probably still have section where it is wild. At the current time the top level of my city (the section that the war totem is on) is still infested and yes I do like the look of it. I just don't like that I'm required to pave/decorate every inch of my city to stop snagvines popping up, causing me to have to get rid of them, causing monsters to spawn and therefore causing a waste of my energy.

  18. #43

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    Quote Originally Posted by Wendy Walasek View Post
    Actually, Ryan... I agree you pretty much completely. lol. The regrowth is hitting me more frequently than I want it to. I, too, do not want my city paved. I am planning and working areas of it. I don't like the grass used a lot for exactly the same reasons you state. I play frequently throughout the day. I'm in and out of the game a lot but when I'm now spending every energy bar cleaning the respawns, killing the monsters that pop from the respawns I clean and collecting from my buildings... I have no energy left to do continue clearing new areas.. and I'm now having a hard time even keeping up with the respawning debris. I'm disgusted with it.

    I quit playing Ravenwood Faire because of the respawn issue. If I cannot find a happy balance here, I will quit playing this as well. I've read through this thread and find it annoying how some people have responded. You can tell that they didn't bother to read your entire initial post or through any or much of the responses. They just come in and say 'pave your city, problem solved' or they say 'its how it is, if you don't like it, leave'. Yes those are options and you addressed them already. As for me, I understand what you're hoping your feedback will accomplish. My personal opinion is that unfortunately it probably won't (accomplish that). I don't know how the one person knows that the requests for more regrowth is higher (since I just signed up for these forums today and this is the only thread I've touched so far) but perhaps they are.

    I just know that for me, there's too much regrowth. My favorite part of Ravenskye has been the decorating. I've been contemplating how I might use the natural growth for decoration as well. Some of it I don't mind too much but to have to leave basically a THIRD of the city untouched is ridiculous. Does anyone know if there's an equation for the amount of regrowth based on how much has been removed or is it just a straight formula of more than 30% of the natural growth missing and your city starts spawning large amounts to refill the missing percentage?

    At any rate, I am currently displeased with the rate of respawn and how much energy I'm having to expend to try and clear it (and not succeeding) and I'm considering if its worth it for me to continue to play. I didn't mind when I spent 3-5 full bars of energy cleaning it because I play so much that I still had energy for clearing untouched areas but now I'm not able to keep up with it. So it feels like too much and I have a negative reaction to seeing so much regrowth every time I log into the game. That's my two cents worth.
    Nice to know I'm not alone XD

  19. #44
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    Oh, for heaven's sake, it's just like Ravenwood Fair. Nothing is different. You still either cover a grid, or you risk something growing in it. The only difference is that we have vines and stones growing now instead of trees. If the snagvines/stones/trees pop up, you chop them. You get points for doing it and sometimes a gift on the side. That's what the game is. That's what 99% of us like. You could develop your own game if you want everything in carefully labeled sections and no regrowth in developed areas.

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    I think the ideal solution is an 'invisible' tile, that wont cover the natural ground texture but occupies the space, I for one have removed all vines and rocks, barring the quarry and a small section of wellspring palms, but I hate the look of the grass tile

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    Quote Originally Posted by Karen G. View Post
    I love the grass tiles - but I'm not using them enmasse, just around my garden area and around some of my buildings (because it's a pain in the neck to try to get rid of rocks/vines growing right behind a building. ) The only problem I have with the regrowth is that I'm running out of rocks to chop. I've left about 25% of my island vined because I LIKE the wilderness effect and dug out the rocks I could see, but there's hardly any rock regrowth in comparison to the vines. Right now I have to collect 30 wood/30 rocks. The wood isn't a problem, but I'm going to be hard put to round up enough rocks without hitting my quarry or the little section of rocks I carefully preserved for my neighbours.
    Karen, have you reached the Interior yet? There's no problem collecting stones down there. Even the vines drop stones. If you have Ravenwood Fair, you can ship either wood or stones from there to Ravenskye.

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    I'm a gardener and I keep my house. Everything in life needs to be taken care of! I can kill weeds one week and the next week they are back, so I have to go back and pull or spray weeds! I clean my house and sometimes the very same day, I have to go back and clean the same spot, especially the kitchen. THAT'S LIFE! Get used to it, Ryan.

    Your game isn't real life. If the tiles don't match perfectly like you would want them to, PRETEND. That's what I do.

  23. #48
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    Quote Originally Posted by nickylus View Post
    I think the ideal solution is an 'invisible' tile, that wont cover the natural ground texture but occupies the space, I for one have removed all vines and rocks, barring the quarry and a small section of wellspring palms, but I hate the look of the grass tile
    Invisible tiles would cause too many unnecessary user problems and support tickets; no game has unlimited resources to throw at customer support (not to mention most people just quit rather than file a support ticket). Use the inner circle of protectors or other decorations if you do not like the grass tiles.
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  24. #49
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    When I had my city all done I had something on the ground EVERYWHERE, nothing grows back, walkways, paths, grass under everything prevents regrowth. if you have a building something has to be under it or stuff will grow on the edges,.,

    When I had my city covered everywhere not one thing would grow back....

    and now I had to make a few places to allow regrowth because I needed resources again,. there was a time a few months ago where I was caught up on quests and there was nothing to do, this is when I did not need resources. Now with all the new packs recently I have 5 buildings right now needing builds., I cant get enough resources now!

    But I did not have a problem with regrowth when I was caught up. nothing should be able to grow thru the grass. its a very easy fix just make sure there is something on every possible square in the city, and something under buildings.. that's all .

    I cannot see why this is something that the devs would change because there is a way around it...

    Maybe I am missing something ?? is it that you do not want to have to cover your whole city with something ? personally I prefer the grass tiles over the natural ground.... Now with the cobblestone and the petals I have them randomly placed all over my city and I think those two together look awesome! I even have about 300 rose petal tiles in storage just incase because they are limited ... lol ... I dont know... I like the ground coverings....


    Creating a invisible tile would be OMG frustrating! ahh I would not even want to think about that ,,,
    Last edited by Angel Cajmonet Jewell; 02-19-2012 at 03:33 PM. Reason: typo :-p

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  25. #50
    Legendary Ravenworlder
    Join Date
    Jan 2012
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    Sorry, may I add my opinion that I don't want totems to block the regrowth within their radius completely? I personally would like to put them there and leave an area of possible regrowth around it. In this way I can merely recharge the totem before chopping anything, and the monsters will be immediately eliminated. I think this feature is really very convenient and I don't want to move the totem every time before or after I chopped vines.

    I can agree with the poster about the suggestion to provide a totem that has a complete vine blocking radius, but I also want normal totems to allow regrowth within at least part of their range.

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